Game Work Capacity and Throughput
Compare game work with available team hours or observed team throughput, using explicit scope allowances and clearly labeled time equivalents.
Use this result well
- Inputs that matter
- Remaining active work (hours), Additional work allowance (hours), Available team hours per week, Remaining scope units, and 3 more
- Output to expect
- Capacity-equivalent weeks, Whole iterations required
- Check the units and required inputs before comparing results.
- Keep the assumptions with a copied result so you can reproduce the calculation later.
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Reference & details
How it works
Updated September 2026
How it works
Updated September 2026Work hours and available team capacity
Compare remaining work and an explicit rework allowance with the team hours actually available per week. This does not create a calendar schedule. Capacity arithmetic, not a promised ship date. No automatic buffer, eight-hour workday or linear benefit from extra headcount is assumed. Parallel work, dependencies and external waiting can change elapsed time. Use the throughput mode only when you have comparable completed iterations.
Capacity-equivalent weeks = (remaining work hours + explicit additional hours) ÷ available team hours per weekObserved team throughput by iteration
Compare remaining scope with a whole team’s observed completed scope per iteration. Keep the scope scale and iteration length consistent. A constant-throughput scenario. Do not multiply team throughput by headcount again. Story points from different teams are not interchangeable. No automatic 25% allowance, month conversion or fixed delivery date is supplied.
Whole iterations = ceil((remaining scope + additional scope) ÷ completed team scope per iteration); equivalent weeks = iterations × iteration weeksUpdated: September 2026
Example Scenarios
An arithmetic illustration using the values shown. Replace them with measurements or assumptions for your own scope.
→ 3 equivalent weeks
An arithmetic illustration using the values shown. Replace them with measurements or assumptions for your own scope.
→ 4 iterations
FAQ
About Game Work Capacity and Throughput
Compare remaining work and an explicit rework allowance with the team hours actually available per week. This does not create a calendar schedule. Compare remaining scope with a whole team’s observed completed scope per iteration. Keep the scope scale and iteration length consistent.