Map Tile Grid Coverage
Count the whole tile positions needed to cover a rectangular pixel map, including grid dimensions and partially used right and bottom edges.
Use this result well
- Inputs that matter
- Map width (pixels), Map height (pixels), Tile width (pixels), Tile height (pixels)
- Output to expect
- Whole tile positions
- Check the units and required inputs before comparing results.
- Keep the assumptions with a copied result so you can reproduce the calculation later.
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Reference & details
How it works
Updated September 2026
How it works
Updated September 2026Tiles covering a rectangular map
Calculate a rectangular grid large enough to cover your whole-pixel map dimensions. Review overhang explicitly without assuming a memory format or viewport. One rectangular grid, including partially used edge tiles. No four-byte map representation, number of layers or fixed visible viewport is assumed. Tile positions are not the number of unique artwork assets. Isometric, hexagonal and irregular layouts require a different geometric model.
Columns = ceil(map width ÷ tile width); rows = ceil(map height ÷ tile height); tile positions = columns × rowsUpdated: September 2026
Example Scenarios
An arithmetic illustration using the values shown. Replace them with measurements or assumptions for your own scope.
→ 12 positions
FAQ
About Map Tile Grid Coverage
Calculate a rectangular grid large enough to cover your whole-pixel map dimensions. Review overhang explicitly without assuming a memory format or viewport.