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Sprite Sheet Cell Grid

Check equal whole-pixel cells in an unpadded sprite sheet from its dimensions, columns and rows, with clear errors for non-divisible grids.

Use this result well

Inputs that matter
Sheet width (pixels), Sheet height (pixels), Columns, Rows
Output to expect
Whole cells in the grid
  • Check the units and required inputs before comparing results.
  • Keep the assumptions with a copied result so you can reproduce the calculation later.
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Reference & details

How it works

Equal cells in a sprite sheet

Check a regular sheet divided into equal whole-pixel cells. This models an unpadded grid, not arbitrary atlas packing, animation timing or image slicing. A regular, unpadded rectangular grid. Dimensions must divide evenly; fractional cells are not rounded. Empty grid cells still count as cells, not confirmed animation frames. This does not load, pack, crop or export image files.

Cells = columns × rows; cell width = sheet width ÷ columns; cell height = sheet height ÷ rows

Updated: September 2026

Example Scenarios

An arithmetic illustration using the values shown. Replace them with measurements or assumptions for your own scope.

Sheet width (pixels): 1024Sheet height (pixels): 512Columns: 4Rows: 2

8 cells

FAQ

No. Use the actual atlas tool for margins, spacing, extrusion and rotated entries.

Only if you place a frame in each cell. The calculator cannot inspect the sheet.

Equal whole-pixel cells require exact divisibility. Adjust the export or grid dimensions.

About Sprite Sheet Cell Grid

Check a regular sheet divided into equal whole-pixel cells. This models an unpadded grid, not arbitrary atlas packing, animation timing or image slicing.