Server Tick and Update Traffic
Convert simulation ticks to an interval and estimate one outbound update stream from explicit send rate, recipient count, payload and overhead.
Use this result well
- Inputs that matter
- Simulation tick frequency (Hz), Outbound updates per recipient per second, Recipients of each outbound update, Complete payload bytes per recipient update, and 1 more
- Output to expect
- Simulation tick interval
- Check the units and required inputs before comparing results.
- Keep the assumptions with a copied result so you can reproduce the calculation later.
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Reference & details
How it works
Updated September 2026
How it works
Updated September 2026Simulation ticks and explicit outbound updates
Separate simulation tick frequency from network send frequency. Estimate server outbound traffic using recipients, complete update bytes and explicit overhead. One explicit server outbound stream. Inbound traffic, resends, acknowledgments and bursts are excluded unless included in entered bytes/rates. If each recipient update contains multiple players, count the complete update payload once. kbps uses 1,000 bits per second; latency and capacity are not guaranteed by this estimate.
Tick interval = 1000 ÷ tick Hz; outbound bytes/second = sends/second × recipients × (payload bytes + overhead bytes)Updated: September 2026
Example Scenarios
An arithmetic illustration using the values shown. Replace them with measurements or assumptions for your own scope.
→ 16.666667 ms
FAQ
About Server Tick and Update Traffic
Separate simulation tick frequency from network send frequency. Estimate server outbound traffic using recipients, complete update bytes and explicit overhead.