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Paint Color Mixer

Scale a tested physical paint recipe by mass or volume, or compare explicitly digital sRGB blends. Keep pigment mixtures, sample evidence and screen previews separate.

Use this result well

Inputs that matter
Named tested recipe ingredients on one mass or volume basis, target ingredient total; or two digital hex colors and explicit interpolation space
Output to expect
Scaled physical ingredient amounts without predicted color, or explicitly digital swatches; complete source JSON
How it works
Scale each tested ingredient fraction; digital mode separately interpolates encoded or linear-light sRGB
  • Source changes invalidate dependent values; invalid inputs never leave stale outputs available to export. Other tools and saved Projects stay separate.
  • Pigment mixtures depend on actual materials and samples. A digital swatch is not a paint prediction, formula, match or compatibility approval.

Choose your path

Built around the job you need to finish

Scale tested physical paint ingredients separately from explicitly digital color interpolation.

Artist scaling a tested recipe

Reproduce named paints and media on one measurement basis.

Enter measured sample amounts, target total and sample evidence; inspect each scaled ingredient.

No predicted physical color or mass-to-volume conversion is invented.

Designer comparing screen colors

Distinguish encoded and linear-light sRGB.

Enter two opaque hex colors, switch interpolation space and compare the labeled swatches.

Does not mistake digital weights for pigment amounts.

Mobile sample reviewer

Retain and correct a physical sample record.

Revise an ingredient, observe sample reference invalidation, recover inputs and download the source record.

Original recipe and mode-specific drafts remain inspectable without stale exports.

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Reference & details

How it works

Scale a tested physical recipe

Keep all sample and target amounts on one mass or volume basis. Include every paint and medium. Changing g to mL clears amounts rather than assuming equal density.

Ingredient amount = target ingredient total × sample ingredient ÷ sample total

Separate screen interpolation

Encoded-sRGB averages encoded channels. Linear-sRGB decodes, interpolates light values, and re-encodes. Both are digital operations, not pigment models.

Digital blend = interpolate A and B in the selected color space

Retain sample evidence

Pigment strength, opacity, substrate, medium and conditions affect physical appearance. A manually supplied screen reference documents a sample; it is not a prediction or proof of compatibility.

Exact materials + measured recipe + representative dried-sample record

Updated: August 2026

Example Scenarios

Illustrative sample ingredients of 50 g, 30 g and 20 g scale to 125 g, 75 g and 50 g for a 250 g ingredient total. No physical color is inferred.

An equal encoded-sRGB blend of #FF0000 and #0000FF is #800080. Linear-light sRGB gives #BC00BC. Neither number predicts the mixture of red and blue paint.

Switching from grams to milliliters requires new measured amounts and source evidence. Different ingredient densities make a silent mass-to-volume conversion invalid.

FAQ

No. A screen color does not contain pigment strength, scattering, opacity or formulation data. Use exact tested materials and representative samples.

No. It scales a supplied tested ratio. An optional observed sample hex is manually entered and clearly labeled; it is cleared if the recipe changes.

They interpolate different numeric representations. The choice changes the screen result; neither is a physical paint simulation.

Yes, but the tool clears amounts and sample evidence. It never converts between mass and volume without ingredient-specific physical measurements.

Retain exact product/lot names, original amounts and units, sample conditions and revision. Check practical measuring resolution and ingredient totals; review compatibility separately.

About Paint Color Mixer

Use recipe mode to scale named paints and media from an independently tested sample. Use digital mode to compare encoded or linear-light sRGB interpolation. Neither mode derives a physical mixing formula from RGB or guarantees a dried color match.